Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Jimmy McDonaugh's ship is damaged, and Jimmy McDonaugh have to hitch-hike Jimmy McDonaugh's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Jimmy McDonaugh's work ends up coming home with Jimmy McDonaugh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
33 |
Jimmy McDonaugh have no idea what happened to Jimmy McDonaugh – they found Jimmy McDonaugh's ship drifting on the fringes of friendly space. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Jimmy McDonaugh secretly provide religious rites for a dying leader or noble, although they do not share Jimmy McDonaugh's faith. Gain an Ally in the family and a Rival who disagrees with Jimmy McDonaugh's choice. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Jimmy McDonaugh is sent to a new community or parish to preach The Word among the poor. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Jimmy McDonaugh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Find Ancient Technology. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Jimmy McDonaugh do not know what happened to Jimmy McDonaugh. There is a gap in Jimmy McDonaugh's memory. |
11 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Believer (Holy Warrior). |
12 |
56 |
Jimmy McDonaugh faith is shaken. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Continued as Believer (Holy Warrior). |
13 |
60 |
Jimmy McDonaugh come into conflict with a splinter group Jimmy McDonaugh's own religion which maintains Jimmy McDonaugh's version is the wrong one. Gain 3 Rivals. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Retired. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |