Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
A mission goes wrong and Joesph Howlett is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Commanding officer takes an interest in Joesph Howlett's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Commanding officer takes an interest in Joesph Howlett's career. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Victim of a crime |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
7 |
42 |
Voluntarily left Engineer/Gunner |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Joesph Howlett's ship is damaged, and Joesph Howlett have to hitch-hike Joesph Howlett's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
45 |
Drafted into Engineer/Gunner |
9 |
48 |
Returned to Navy (Engineer/Gunner). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Joesph Howlett come into conflict with a splinter group Joesph Howlett's own religion which maintains Joesph Howlett's version is the wrong one. Gain 2 Rivals. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |