Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
23 |
Given a special assignment or duty in Jose Hawkins's unit. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Cavalry) with previous rank. |
3 |
27 |
Jose Hawkins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Jose Hawkins's scout ship. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Spend several years jumping from world to world in Jose Hawkins's scout ship. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
36 |
Jose Hawkins's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
42 |
Spent the college years partying. |
7 |
43 |
Graduated with honors. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
47 |
A good deal ensures Jose Hawkins is living the high life for a few years. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Jose Hawkins's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Given advanced training in a specialist field |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Moved to a new world. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 7. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
A good deal ensures Jose Hawkins is living the high life for a few years. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 8. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
A sudden war destroys Jose Hawkins's trade routes and contacts, forcing Jose Hawkins to flee that region of space. |
14 |
68 |
Gain rebels as Enemy |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
71 |
Jose Hawkins refused an offer of inducements to betray Jose Hawkins's faith. Gain 5 enemies. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Voluntarily left Missionary/Humanitarian |
16 |
72 |
Retired. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |