Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Suffered a deep tragedy. |
1 |
20 |
Kicked out of military academy. |
2 |
20 |
Failed to qualify for Free Trader (Merchant). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Jule Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
33 |
Gained a contact. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
38 |
Refuse to abuse Jule Ornery's position for profit. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Refuse to abuse Jule Ornery's position for profit. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
45 |
Vessel participates in a diplomatic mission. |
8 |
45 |
Gain a contact. |
8 |
47 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Engineer/Gunner (Navy). |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
51 |
Commanding officer takes an interest in Jule Ornery's career. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
52 |
Given specialist training in vehicles. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
59 |
Befriended by a senior agent. |
11 |
59 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
12 |
59 |
Continued as Agent (Law Enforcement). |
12 |
61 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Jule Ornery faith is shaken. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Someone more charismatic but less devout than Jule Ornery has become Jule Ornery's superior. |
14 |
69 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Jule Ornery faith is shaken. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Continued as Believer (Holy Warrior). |
16 |
76 |
Jule Ornery secretly provide religious rites for a dying leader or noble, although they do not share Jule Ornery's faith. Gain an Ally in the family and a Rival who disagrees with Jule Ornery's choice. |
16 |
77 |
Forced to muster out. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |