Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
24 |
Gain Enemy if June Boyd don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
June Boyd do not know what happened to June Boyd. There is a gap in June Boyd's memory. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
38 |
June Boyd is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
June Boyd is sent to a new community or parish to preach The Word among the poor. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
44 |
June Boyd accepted an offer of inducements to betray June Boyd's faith. Gain 250,000 in cash. |
7 |
46 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
8 |
46 |
Failed to qualify for Pirate (Rogue). |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that June Boyd easily defeat. |
8 |
47 |
Gain Enemy if June Boyd don't already have one. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Failed to qualify for Performer (Entertainer). |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
54 |
Drafted into Courier |
10 |
56 |
Forced to muster out. |
11 |
56 |
Became a Scout (Courier). |
11 |
58 |
June Boyd's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
60 |
Continued as Scout (Courier). |
12 |
63 |
June Boyd's scout ship is one of the first on the scene to rescue the survivors of a disaster but June Boyd fail to help. Gain an Enemy. |
12 |
63 |
Psychologically damaged by June Boyd's time in the scouts. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Scout (Courier). |
13 |
68 |
June Boyd's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
70 |
June Boyd accepted an offer of inducements to betray June Boyd's faith. Gain 370,000 in cash. |
14 |
72 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Retired. |
15 |
73 |
Victim of a crime. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |