Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes wrong; Laura Montgomery and several others are captured and mistreated by the enemy. Gain Laura Montgomery's jailer as an Enemy. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
28 |
Laura Montgomery is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Laura Montgomery retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
Laura Montgomery is chosen to represent Laura Montgomery's faith in a vid show or other highly public forum. |
5 |
36 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
36 |
Voluntarily left Mainstream Believer |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Laura Montgomery have no idea what happened to Laura Montgomery – they found Laura Montgomery's ship drifting on the fringes of friendly space. |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Perform an exemplary service for the scouts. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Courier (Scout). |
8 |
44 |
Continued as Scout (Explorer). |
8 |
48 |
Laura Montgomery's ship is damaged, and Laura Montgomery have to hitch-hike Laura Montgomery's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 3 Contacts. Gain 3 Enemies. |
9 |
48 |
Voluntarily left Explorer |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
52 |
Attempted a risky adventure and was injured. |
9 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
53 |
Survived a risky adventure but gained nothing. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |