Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Leigh Christie's Contacts or Allies betrays Leigh Christie, ending Leigh Christie's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Leigh Christie rise to a position of power in Leigh Christie's colony or corporation. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Leigh Christie's life into chaos, forcing Leigh Christie to leave the planet. |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Failed to qualify for Scientist (Scholar). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Army (Infantry) with the new title Private. |
8 |
42 |
Assigned to an urbanised planet torn by war. |
8 |
44 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
9 |
44 |
Continued as Army (Infantry). |
9 |
47 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
47 |
Gain rebels as Enemy |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Leigh Christie come into conflict with a splinter group Leigh Christie's own religion which maintains Leigh Christie's version is the wrong one. Gain 1 Rivals. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |