Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Lew Kennedy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Good fortune |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Lew Kennedy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Became a Agent (Corporate Agent). |
8 |
46 |
Rewarded for a successful mission. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Lew Kennedy went above and beyond the call of duty. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
52 |
Voluntarily left Corporate Agent |
10 |
52 |
Became a Scout (Surveyor). |
10 |
54 |
Lew Kennedy have no idea what happened to Lew Kennedy – they found Lew Kennedy's ship drifting on the fringes of friendly space. |
11 |
54 |
Failed to qualify for Intelligence (Agent). |
11 |
54 |
Became a Drifter (Scavenger). |
11 |
55 |
Spend time with an alien race. Gain a contact. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Lew Kennedy refused an offer of inducements to betray Lew Kennedy's faith. Gain 5 enemies. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Voluntarily left Missionary/Humanitarian |
14 |
63 |
Retired. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Encounter a Psionic institute. |
16 |
75 |
Tested for psionic powers |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |