Retired Chief Lonnie Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 8 (0)111658
Wishy Washy, Leader, Enduring
 
Skills
Admin 1
Advocate 1
Art (Creative/Exotic Media) 1
Art (Presentation/Holography) 1
Astrogation 0
Carouse 0
Deception 1
Diplomat 1
Electronics (Comms) 2
Electronics (Remote Ops) 2
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Worker/Civil Engineering) 1
Recon 1
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Believer Holy Warrior Hopeful01
Drifter Scavenger 02
Entertainer Journalist Freelancer11
Drifter Barbarian 12
Noble Administrator Chief44
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Ruth McKinnon Rival 0 1 1 2 Suerrat (F/42)
Relationship becomes more moderate. Enemy becomes a rival.
Carole Maltby Rival 1 1 6 1 Suerrat (F/45)
Carole Maltby gains in power.
Alois Martinez Rival 1 1 0 2 Suerrat (M/61)
Christy Ortiz Rival 1 3 3 1 Sydite (F/47)
Relationship soured.
Christy Ortiz is out of contact doing something interesting but not suspicious.
Christy Ortiz gains in power and influence.
Christy Ortiz is particularly unusual, such as an artificial intelligence or very alien being.
Christy Ortiz is missing under suspicious circumstances.
Christy Ortiz gained power at the expense of a third party who now blames the character.
Christy Ortiz has life-changing event that creates new responsibilities.
Christy Ortiz is a member of an organisation which holds a generally opposite view of the Traveller.
Hector Kerran Ally 3 0 2 1 Suerrat (M/14)
Logan Cowen Contact 1 1 0 0 Suerrat (M/19)
Ora Lamb Contact 2 6 1 0 Tapazmal (F/42)
Very bad falling out.
Buena Habborlain Enemy 0 0 3 5 Kedepu (F/47)
Buena Habborlain gains in power and influence.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Scarred. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Believer (Holy Warrior) with the new title Hopeful.
2 23 Lonnie Hotty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 23 Became a Drifter (Scavenger).
3 26 Betrayed by a friend. One of Lonnie Hotty's Contacts or Allies betrays Lonnie Hotty, ending Lonnie Hotty's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Failed to qualify for Courier (Scout).
4 26 Continued as Drifter (Scavenger).
4 29 Injured. Fully recovered. Owe 2,500 for medical bills.
5 29 Became a Entertainer (Journalist).
5 30 One of Lonnie Hotty's pieces of art is stolen, and the investigation brings Lonnie Hotty into the criminal underworld.
5 33 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
6 33 Voluntarily left Journalist
6 33 Failed to qualify for Merchant Academy.
6 33 Switched to Drifter (Barbarian).
6 37 Promoted to Drifter (Barbarian) rank 1.
7 37 Continued as Drifter (Barbarian).
7 40 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
8 40 Became a Noble (Administrator) with the new title Assistant.
8 42 time as a ruler or playboy gives Lonnie Hotty a wide range of experiences.
8 44 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
9 44 Continued as Noble (Administrator).
9 47 Become deeply involved in politics on Lonnie Hotty's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9 48 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
10 48 Continued as Noble (Administrator).
10 51 Become deeply involved in politics on Lonnie Hotty's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
10 52 Promoted to Noble (Administrator) rank 3 with the new title Manager.
11 52 Continued as Noble (Administrator).
11 54 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 56 Promoted to Noble (Administrator) rank 4 with the new title Chief.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired at age 56.
12 56 Voluntarily left Administrator
12 56 Retired.
12 60 A new romantic starts. Gain an Ally.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 62 Moved to a new world.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 69 Birth or Death involving a family member or close friend.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 73 Gained a contact.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 80 Gained a contact.
18 80 Aging Crisis. Owe 60,000 for medical bills.
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