Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Lonnie Hutchinson's work ends up coming home with Lonnie Hutchinson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
When dealing with an alien race, Lonnie Hutchinson botch an opportunity to gather extra intelligence about them. |
3 |
24 |
Lonnie Hutchinson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Scout (Explorer) rank 2. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Lonnie Hutchinson have no idea what happened to Lonnie Hutchinson – they found Lonnie Hutchinson's ship drifting on the fringes of friendly space. |
6 |
32 |
Became a Drifter (Wanderer). |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Lonnie Hutchinson do not know what happened to Lonnie Hutchinson. There is a gap in Lonnie Hutchinson's memory. |
9 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Lonnie Hutchinson accepted an offer of inducements to betray Lonnie Hutchinson's faith. Gain 350,000 in cash. |
10 |
47 |
Became a Entertainer (Performer). |
10 |
50 |
Join homeworld’s celebrity circles |
11 |
51 |
Continued as Entertainer (Performer). |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Entertainer (Performer). |
12 |
56 |
Lonnie Hutchinson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |