Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Drafted into Marine Support |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
29 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
32 |
Trapped behind enemy lines. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
38 |
Assigned to the security staff of a space station. |
5 |
38 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Marine (Marine Support). |
6 |
40 |
Commanding officer takes an interest in Malcolm Dunn's career. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Hard times caused by a lack of interstellar trade costs Malcolm Dunn Malcolm Dunn's job. |
8 |
46 |
Failed to qualify for Merchant Academy. |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
47 |
Vessel participates in a diplomatic mission. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
51 |
Malcolm Dunn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Flight (Navy). |
10 |
54 |
Continued as Navy (Line/Crew). |
10 |
57 |
Commanding officer takes an interest in Malcolm Dunn's career. |
10 |
58 |
Attempt at commissioned failed. |
10 |
58 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Flight (Navy). |
11 |
58 |
Continued as Navy (Line/Crew). |
11 |
59 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
12 |
59 |
Failed to qualify for Courier (Scout). |
12 |
59 |
Switched to Drifter (Scavenger). |
12 |
62 |
Suffer from a life-threatening illness. |
13 |
62 |
Became a Merchant (Free Trader). |
13 |
64 |
Imperial trade restrictions force Malcolm Dunn out of business. |
14 |
64 |
Switched to Drifter (Barbarian). |
14 |
66 |
Find Ancient Technology. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Retired at age 68. |
15 |
68 |
Continued as Drifter (Barbarian). |
15 |
72 |
Betrayed by a friend. One of Malcolm Dunn's Contacts or Allies betrays Malcolm Dunn, ending Malcolm Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Retired. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |