Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Malcolm McDadden is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Malcolm McDadden secretly provide religious rites for a dying leader or noble, although they do not share Malcolm McDadden's faith. Gain an Ally in the family and a Rival who disagrees with Malcolm McDadden's choice. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Malcolm McDadden refuse to secretly provide religious rites for a dying leader or noble, because they do not share Malcolm McDadden's faith. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Malcolm McDadden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Malcolm McDadden is chosen to represent Malcolm McDadden's faith in a vid show or other highly public forum. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Malcolm McDadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Corporate Agent (Agent). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Find valuable salvage. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Physician (Scholar). |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
52 |
Severely injured. |
10 |
52 |
Became a Merchant (Free Trader). |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |