Retired Explorer Marcellus Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 80 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 7 (0)111A17
Constantly twitches nose, Shifty, Kind hearted
 
Skills
Athletics 0
Broker 0
Drive (Hovercraft) 1
Electronics (Remote Ops) 2
Engineer 0
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Mechanic 2
Navigation 1
Persuade 0
Pilot 0
Profession (Worker/Construction) 1
Profession (Hostile Environment/High-G) 1
Profession (Hostile Environment/Low-G) 1
Recon 2
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Steward 1
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman11
Citizen Worker Technician33
Scout Courier 01
Citizen Colonist Explorer46
Retired 05
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Nella Mcarty Contact 6 1 1 0 Ayansh'i (F/91)
reconciliation.
Pierre Rice Contact 3 1 1 0 Ayansh'i (M/16)
Pierre Rice fell on hard times.
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 22 Study Science (Space Sciences/Astronomy) as a hobby.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 23 A series of bad deals and decisions force Marcellus Simmons into bankruptcy. Marcellus Simmons salvages what Marcellus Simmons can.
3 23 Became a Citizen (Worker).
3 25 Marcellus Simmons befriend a superior in the corporation or the colony.
3 27 Promoted to Citizen (Worker) rank 1.
4 27 Continued as Citizen (Worker).
4 30 Marcellus Simmons learn something Marcellus Simmons should not have – a corporate secret, a political scandal – which Marcellus Simmons can profit from illegally.
4 31 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 31 Continued as Citizen (Worker).
5 32 Marcellus Simmons is rewarded for Marcellus Simmons's diligence or cunning.
5 35 Promoted to Citizen (Worker) rank 3.
6 35 Voluntarily left Worker
6 35 Became a Scout (Courier).
6 37 Injured. Fully recovered. Owe 5,000 for medical bills.
7 37 Switched to Citizen (Colonist).
7 40 Marcellus Simmons's business expands, Marcellus Simmons's corporation grows, or the colony thrives.
8 41 Continued as Citizen (Colonist).
8 43 Advanced training in a specialist field.
8 45 Promoted to Citizen (Colonist) rank 1.
9 45 Continued as Citizen (Colonist).
9 49 Gained a contact.
9 49 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 49 Continued as Citizen (Colonist).
10 52 Spent time maintaining and using heavy vehicles.
10 53 Promoted to Citizen (Colonist) rank 3.
11 53 Continued as Citizen (Colonist).
11 55 Marcellus Simmons is rewarded for Marcellus Simmons's diligence or cunning.
11 57 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Citizen (Colonist).
12 59 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Retired.
13 60 Gained a contact.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 64 Accused of a crime.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 70 Good fortune.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 72 Gained a contact.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 77 Victim of a crime.
18 79 Aging Crisis. Owe 40,000 for medical bills.
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