Retired Crewman Marvin Wade  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)111777
Vigilant, Downtrodden, Self-Controlling
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Drive (Wheel) 1
Electronics 0
Flyer 0
Gun Combat 0
Investigate 1
Language (Trokh (Aslan)) 1
Mechanic 0
Medic 0
Navigation 0
Persuade 1
Profession (Worker) 0
Recon 0
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 05
Citizen Colonist 01
Merchant Merchant Marine Crewman03
Retired 05
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Estelle Mar Ally 2 0 0 4 Thaggeshi (F/68)
Benedict Ross Ally 3 0 4 0 Thaggeshi (M/76)
Benedict Ross's influence is diminished.
James Ruth Ally 2 0 1 0 Suerrat (F/19)
Thad Arthur Enemy 0 4 2 5 Yilean (M/30)
Thad Arthur loses some of their power base.
Joanne Webb Enemy 0 3 1 0 Geonee (F/17)
Glover Halpine Enemy 0 3 1 0 Thaggeshi (M/58)
Carrie Welter Enemy 6 4 2 2 Humaniti (F/64)
reconciliation.
Theo Lette Contact 3 0 4 5 Thaggeshi (M/27)
Douglas Godkim Ally 2 0 5 3 Murrissi (M/85)
Douglas Godkim gains in power.
Fern Hooligan Contact 1 0 3 3 Thaggeshi (F/63)
Estella Newman Enemy 0 4 1 3 Thaggeshi (F/15)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Made lifelong friends. Gain 3 Allies.
1 26 Failed as a colonist.
2 26 Became a Agent (Corporate Agent).
2 29 A romantic relationship ends badly. Gain a Rival or Enemy.
3 30 Continued as Agent (Corporate Agent).
3 34 Go undercover to investigate an enemy.
3 34 Lightly injured, no permanent damage. Fully recovered.
4 34 Continued as Agent (Corporate Agent).
4 38 Rewarded for a successful mission.
5 38 Continued as Agent (Corporate Agent).
5 39 Advanced training in a specialist field.
6 42 Continued as Agent (Corporate Agent).
6 46 Marvin Wade's work ends up coming home with Marvin Wade, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 46 Became a Citizen (Colonist).
7 48 Political upheaval strikes Marvin Wade's homeworld, and Marvin Wade is caught up in the revolution.
7 50 Forced to muster out.
8 50 Failed to qualify for Free Trader (Merchant).
8 50 Submitted to the draft.
8 50 Became a Merchant (Merchant Marine) with the new title Crewman.
8 51 Gained a contact.
9 54 Continued as Merchant (Merchant Marine).
9 56 Marvin Wade's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 58 Aging Crisis. Owe 60,000 for medical bills.
10 58 Retired at age 58.
10 58 Continued as Merchant (Merchant Marine).
10 60 Marvin Wade's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 60 Aging Crisis. Owe 40,000 for medical bills.
11 60 Retired.
11 61 Gained a contact.
12 64 Aging Crisis. Owe 10,000 for medical bills.
12 65 A new romantic starts. Gain an Ally.
13 68 Aging Crisis. Owe 40,000 for medical bills.
13 71 Gained a contact.
14 72 Aging Crisis. Owe 60,000 for medical bills.
14 74 Find an Alien Artifact.
15 76 Aging Crisis. Owe 40,000 for medical bills.
15 80 A new romantic starts. Gain an Ally.
16 80 Aging Crisis. Owe 50,000 for medical bills.
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