Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
A crime lord considers Maxie Green his protégé. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
25 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
27 |
Maxie Green commit a legendary crime. |
3 |
30 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
A police detective or rival criminal forces Maxie Green to flee and vows to hunt Maxie Green down. Gain an Enemy. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Maxie Green secretly provide religious rites for a dying leader or noble, although they do not share Maxie Green's faith. Gain an Ally in the family and a Rival who disagrees with Maxie Green's choice. |
5 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
37 |
Voluntarily left Holy Warrior |
6 |
37 |
Became a Entertainer (Performer). |
6 |
39 |
Join homeworld’s celebrity circles |
6 |
39 |
Gain a contact |
6 |
41 |
Promoted to Entertainer (Performer) rank 1. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
47 |
Spend time with an alien race. Gain a contact. |
8 |
49 |
Promoted to Entertainer (Performer) rank 2. |
9 |
49 |
Continued as Entertainer (Performer). |
9 |
50 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Became a Agent (Intelligence). |
10 |
53 |
Maxie Green's work ends up coming home with Maxie Green, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |