Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Mckinley Watkins far from home. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
A mission goes wrong and Mckinley Watkins is stranded behind enemy lines. Ejected from the service. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
War breaks out, triggering a mandatory draft. |
4 |
30 |
Fled from the draft. |
4 |
30 |
Dropped out of the merchant academy. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Encounter a Psionic institute. |
5 |
31 |
Tested for psionic powers |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Failed to qualify for Field Researcher (Scholar). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Given specialist training in vehicles. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
46 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Law Enforcement |
10 |
48 |
Retired. |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |