Retired Scout Melville Jacobs  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 80 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 1 (-2)111A61
Frank, Corns on feet
 
Skills
Astrogation 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Drive (Wheel) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 2
Pilot (Capital Ships) 1
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout23
Prisoner Fixer 22
Prisoner Thug 11
Prisoner Inmate 22
Merchant Merchant Marine Crewman02
Drifter Wanderer 01
Drifter Barbarian 01
Believer Mainstream Believer Initiate13
 
Name Type Affinity Enmity Power Influence Species
Terahfao Tireaiyu Hkasa'uisah Contact 0 1 4 1 Aslan (F/29)
Terahfao Tireaiyu Hkasa'uisah has had an unexpected run of good fortune lately.
Idella Pinkerton Contact 1 1 6 0 Sydite (F/49)
Sarah Paterson Contact 1 0 2 1 Sydite (M/71)
Sarah Paterson gains in power.
Brandie Davis Contact 0 1 1 4 Sydite (F/46)
Brandie Davis is a questionable figure such as a criminal, pirate or disgraced noble.
Annetta Gibb Enemy 0 4 0 1 Kargol (F/36)
Annetta Gibb fell on hard times.
Aaiish Enemy 6 4 0 1 Vilani, Imperium (M/43)
reconciliation.
Isabella Spain Enemy 0 2 0 1 Sydite (F/18)
Isabella Spain gains in influence.
May Withers Enemy 0 5 1 3 Tezcat (M/73)
Relationship becomes more intense.
Dalton Terry Enemy 0 3 1 0 Urunishani (M/55)
Dalton Terry is a questionable figure such as a criminal, pirate or disgraced noble.
Lilah Daniels Enemy 0 4 3 1 Trexen (F/39)
Lilah Daniels is actually an organisation such as a political movement or modest sized business.
Bradford Elliott Enemy 0 3 2 1 Ayansh'i (M/35)
An incident occured.
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 When dealing with an alien race, Melville Jacobs botch an opportunity to gather extra intelligence about them.
1 22 Melville Jacobs's ship is damaged, and Melville Jacobs have to hitch-hike Melville Jacobs's way back across the stars to the nearest scout base.
1 22 Gain 4 Contacts. Gain 2 Enemies.
2 22 Continued as Scout (Explorer).
2 25 Melville Jacobs's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
2 26 Forced to continue current assignment.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 28 Accused of a crime
3 30 Promoted to Scout (Explorer) rank 2.
4 30 Became a Prisoner (Fixer).
4 32 Joined a prison gang
4 34 Promoted to Prisoner (Fixer) rank 1.
5 34 Switched to Prisoner (Thug) with previous rank.
5 36 Accused of assaulting a prison guard.
6 38 Switched to Prisoner (Inmate) with previous rank.
6 42 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 42 Returned to Prisoner (Fixer).
7 44 Vocational Training.
7 46 Promoted to Prisoner (Fixer) rank 2.
8 46 Returned to Prisoner (Inmate).
8 49 Hire a new lawyer.
8 50 Promoted to Prisoner (Inmate) rank 2.
8 50 Paroled from prison.
9 50 Failed to qualify for Surveyor (Scout).
9 50 Submitted to the draft.
9 50 Became a Merchant (Merchant Marine) with the new title Crewman.
9 54 Given advanced training in a specialist field
10 54 Continued as Merchant (Merchant Marine).
10 57 A sudden war destroys Melville Jacobs's trade routes and contacts, forcing Melville Jacobs to flee that region of space.
10 57 Gain rebels as Enemy
11 57 Became a Drifter (Wanderer).
11 61 Melville Jacobs do not know what happened to Melville Jacobs. There is a gap in Melville Jacobs's memory.
12 61 Failed to qualify for Merchant Academy.
12 61 Switched to Drifter (Barbarian).
12 65 Melville Jacobs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 65 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 67 Melville Jacobs retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 69 Aging Crisis. Owe 50,000 for medical bills.
14 69 Retired at age 69.
14 69 Continued as Believer (Mainstream Believer).
14 73 Melville Jacobs refused an offer of inducements to betray Melville Jacobs's faith. Gain 4 enemies.
14 73 Forced to continue current assignment.
14 73 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 73 Aging Crisis. Owe 20,000 for medical bills.
15 73 Continued as Believer (Mainstream Believer).
15 74 Melville Jacobs retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
16 77 Aging Crisis. Owe 20,000 for medical bills.
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