Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Melville Jacobs botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Melville Jacobs's ship is damaged, and Melville Jacobs have to hitch-hike Melville Jacobs's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Melville Jacobs's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Accused of a crime |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
32 |
Joined a prison gang |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
34 |
Switched to Prisoner (Thug) with previous rank. |
5 |
36 |
Accused of assaulting a prison guard. |
6 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Returned to Prisoner (Fixer). |
7 |
44 |
Vocational Training. |
7 |
46 |
Promoted to Prisoner (Fixer) rank 2. |
8 |
46 |
Returned to Prisoner (Inmate). |
8 |
49 |
Hire a new lawyer. |
8 |
50 |
Promoted to Prisoner (Inmate) rank 2. |
8 |
50 |
Paroled from prison. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
54 |
Given advanced training in a specialist field |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
A sudden war destroys Melville Jacobs's trade routes and contacts, forcing Melville Jacobs to flee that region of space. |
10 |
57 |
Gain rebels as Enemy |
11 |
57 |
Became a Drifter (Wanderer). |
11 |
61 |
Melville Jacobs do not know what happened to Melville Jacobs. There is a gap in Melville Jacobs's memory. |
12 |
61 |
Failed to qualify for Merchant Academy. |
12 |
61 |
Switched to Drifter (Barbarian). |
12 |
65 |
Melville Jacobs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
67 |
Melville Jacobs retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Retired at age 69. |
14 |
69 |
Continued as Believer (Mainstream Believer). |
14 |
73 |
Melville Jacobs refused an offer of inducements to betray Melville Jacobs's faith. Gain 4 enemies. |
14 |
73 |
Forced to continue current assignment. |
14 |
73 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
Melville Jacobs retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |