Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
39 |
Good fortune |
6 |
40 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
40 |
Continued as Entertainer (Journalist). |
7 |
42 |
Gained a contact. |
7 |
44 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
8 |
44 |
Continued as Entertainer (Journalist). |
8 |
48 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
8 |
48 |
Promoted to Entertainer (Journalist) rank 3. |
9 |
48 |
Continued as Entertainer (Journalist). |
9 |
52 |
Public opinion turns on Merle Bowditch. |
10 |
52 |
Became a Scout (Explorer). |
10 |
54 |
Merle Bowditch survey an alien world. |
10 |
56 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
56 |
Continued as Scout (Explorer). |
11 |
59 |
Merle Bowditch's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Bowditch fail to help. Gain an Enemy. |
11 |
59 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
60 |
Promoted to Scout (Explorer) rank 2. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Scout (Explorer). |
12 |
61 |
Spend several years jumping from world to world in Merle Bowditch's scout ship. |
12 |
64 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Scout (Explorer). |
13 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
Merle Bowditch refused an offer of inducements to betray Merle Bowditch's faith. Gain 1 enemies. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |