Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Risk Merrill Schmidt's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Merrill Schmidt's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
8 |
48 |
Gain Enemy if Merrill Schmidt don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Merrill Schmidt do not know what happened to Merrill Schmidt. There is a gap in Merrill Schmidt's memory. |
10 |
51 |
Became a Agent (Corporate Agent). |
10 |
53 |
An investigation takes on a dangerous turn. |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
59 |
Merrill Schmidt's work ends up coming home with Merrill Schmidt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Birth or Death involving a family member or close friend. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |