Retired 2nd Officer Merrill Schmidt  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 5 (-1)111775
Weepy
 
Skills
Admin 0
Advocate 1
Astrogation 0
Broker 2
Carouse 0
Deception 1
Drive (Hovercraft) 3
Electronics (Comms) 2
Electronics (Computers) 2
Electronics (Sensors) 1
Gun Combat 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Sports/Atmosphere Surfing) 1
Recon 1
Seafarer 0
Steward 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Scout Explorer 01
Drifter Scavenger 12
Agent Corporate Agent Agent12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Wilber Fabble Enemy 0 1 4 2 Zhodani, Imperium (M/25)
Wilber Fabble gains in power and influence.
Andy Mitchell Contact 1 1 6 5 Zhodani, Imperium (M/59)
Lindsay Cole Enemy 0 1 2 0 Trexen (M/44)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Gained a contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 Risk Merrill Schmidt's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
5 34 Continued as Merchant (Merchant Marine).
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 Make an unexpected connection outside Merrill Schmidt's normal circles. Gain a Contact.
6 42 Forced to muster out.
7 42 Became a Scout (Explorer).
7 44 Injured. Fully recovered. Owe 5,000 for medical bills.
8 44 Became a Drifter (Scavenger).
8 48 Attacked by enemies and injured.
8 48 Severely injured. Fully recovered. Owe 12,500 for medical bills.
8 48 Gain Enemy if Merrill Schmidt don't already have one.
8 48 Promoted to Drifter (Scavenger) rank 1.
9 48 Continued as Drifter (Scavenger).
9 51 Merrill Schmidt do not know what happened to Merrill Schmidt. There is a gap in Merrill Schmidt's memory.
10 51 Became a Agent (Corporate Agent).
10 53 An investigation takes on a dangerous turn.
10 53 Life ruined by a criminal gang. Gain the gang as an Enemy
10 55 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
11 55 Continued as Agent (Corporate Agent).
11 59 Merrill Schmidt's work ends up coming home with Merrill Schmidt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Retired.
12 63 Betrayal. Convert an Ally into a Rival or Enemy.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 64 Moved to a new world.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 69 Birth or Death involving a family member or close friend.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 75 Birth or Death involving a family member or close friend.
16 75 Aging Crisis. Owe 40,000 for medical bills.
16 79 Injured. Fully recovered. Owe 5,000 for medical bills.
17 79 Aging Crisis. Owe 40,000 for medical bills.
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