Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
One of Mervin Davis's pieces of art is stolen, and the investigation brings Mervin Davis into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Gained a contact. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Attacked by enemies that Mervin Davis easily defeat. |
6 |
39 |
Gain Enemy if Mervin Davis don't already have one. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Ground Assault (Marine). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Moved to a new world. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
47 |
Voluntarily left Law Enforcement |
9 |
47 |
Switched to Entertainer (Performer). |
9 |
50 |
Join homeworld’s celebrity circles |
9 |
51 |
Promoted to Entertainer (Performer) rank 1. |
10 |
51 |
Voluntarily left Performer |
10 |
51 |
Failed to qualify for Law Enforcement (Agent). |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
54 |
Offered job by a patron. Now owe him a favor. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Returned to Entertainer (Performer). |
11 |
58 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
12 |
59 |
Continued as Entertainer (Performer). |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
63 |
Promoted to Entertainer (Performer) rank 2. |
13 |
63 |
Voluntarily left Performer |
13 |
63 |
Failed to qualify for Merchant Academy. |
13 |
63 |
Switched to Drifter (Wanderer). |
13 |
67 |
Find valuable salvage. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Drifter (Wanderer). |
14 |
71 |
Offered job by a patron. Now owe him a favor. |
14 |
71 |
Promoted to Drifter (Wanderer) rank 1. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
75 |
Mervin Davis retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
75 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Continued as Believer (Holy Warrior). |
16 |
76 |
Mervin Davis come into conflict with a splinter group Mervin Davis's own religion which maintains Mervin Davis's version is the wrong one. Gain 3 Rivals. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Retired. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |