Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Millard Bent left the community. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
28 |
A disaster leaves several injured, and others blame Millard Bent, forcing Millard Bent to leave Millard Bent's career. Gain a Rival. |
3 |
28 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Make a breakthrough in Millard Bent's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
A disaster or war strikes. |
5 |
36 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
The planetary government interferes with Millard Bent's research for political or religious reasons. Millard Bent continue working secretely. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Infantry (Army). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
When dealing with an alien race, Millard Bent botch an opportunity to gather extra intelligence about them. |
7 |
45 |
Millard Bent's ship is damaged, and Millard Bent have to hitch-hike Millard Bent's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
Millard Bent's scout ship is one of the first on the scene to rescue the survivors of a disaster but Millard Bent fail to help. Gain an Enemy. |
8 |
49 |
Millard Bent's ship is damaged, and Millard Bent have to hitch-hike Millard Bent's way back across the stars to the nearest scout base. |
8 |
49 |
Gain 4 Contacts. Gain 2 Enemies. |
9 |
50 |
Voluntarily left Explorer |
9 |
50 |
Failed to qualify for Field Researcher (Scholar). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
51 |
Drafted into Merchant Marine |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
57 |
Make an unexpected connection outside Millard Bent's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
A good deal ensures Millard Bent is living the high life for a few years. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
A series of bad deals and decisions force Millard Bent into bankruptcy. Millard Bent salvages what Millard Bent can. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Became a Psion (Adept). |
14 |
72 |
Achieve a new level of discipline in Millard Bent's powers/ |
14 |
74 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Continued as Psion (Adept). |
15 |
77 |
Psionic strength increases. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |