Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
32 |
Involved in the planning of an impressive heist. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Backstab a fellow rogue for personal gain. |
5 |
38 |
Promoted to Rogue (Thief) rank 4. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
Crime pays off. Gain victim as Enemy. |
6 |
42 |
Promoted to Rogue (Thief) rank 5. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Rogue (Pirate). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
8 |
46 |
Voluntarily left Pirate |
8 |
46 |
Became a Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Minnie Ornery's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
54 |
Promoted to Merchant (Broker) rank 2. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
58 |
Risk Minnie Ornery's fortune on a possibility lucrative deal and win. |
10 |
58 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
62 |
A good deal ensures Minnie Ornery is living the high life for a few years. |
11 |
62 |
Promoted to Merchant (Broker) rank 4. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
65 |
A good deal ensures Minnie Ornery is living the high life for a few years. |
12 |
66 |
Promoted to Merchant (Broker) rank 5. |
13 |
66 |
Continued as Merchant (Broker). |
13 |
70 |
Promoted to Merchant (Broker) rank 6. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Merchant (Broker). |
14 |
72 |
Minnie Ornery's business or ship thrives. |
14 |
74 |
Promoted to Merchant (Broker) rank 7. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Continued as Merchant (Broker). |
15 |
77 |
Lost eye or limb. Fully recovered. |
15 |
78 |
Promoted to Merchant (Broker) rank 8. |
15 |
78 |
Forced to muster out. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |