Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Trapped behind enemy lines. |
1 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Ground Assault) with previous rank. |
3 |
27 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Promoted to Marine (Ground Assault) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
Murray Wilson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
A notable academic consults with Murray Wilson about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Murray Wilson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Voluntarily left Mainstream Believer |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
44 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
46 |
Murray Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Became a Merchant (Merchant Marine). |
10 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Smuggle illegal items onto a planet. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
Given advanced training in a specialist field |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Embroiled in legal trouble. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
63 |
Gained a contact. |
14 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Continued as Merchant (Merchant Marine). |
15 |
68 |
A sudden war destroys Murray Wilson's trade routes and contacts, forcing Murray Wilson to flee that region of space. |
15 |
68 |
Gain rebels as Enemy |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Retired. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |