Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Neal McIntire aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
21 |
Switched to Army (Infantry) with the new title Private and previous rank. |
3 |
24 |
Given a special assignment or duty in Neal McIntire's unit. |
3 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
25 |
Continued as Army (Infantry). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
29 |
Continued as Army (Infantry). |
5 |
30 |
Assigned to an urbanised planet torn by war. |
5 |
33 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
33 |
Continued as Army (Infantry). |
6 |
36 |
Neal McIntire is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
36 |
Became a Citizen (Worker). |
7 |
40 |
Spent time maintaining and using heavy vehicles. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
43 |
Neal McIntire is rewarded for Neal McIntire's diligence or cunning. |
8 |
44 |
Promoted to Citizen (Worker) rank 1. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
46 |
Political upheaval strikes Neal McIntire's homeworld, and Neal McIntire is caught up in the revolution. |
10 |
48 |
Continued as Citizen (Worker). |
10 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Victim of a crime. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |