Nolan Sim  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 2 (-2)5 (-1)111642
Always looks gaunt, Boastful, Nimble fingers
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Electronics (Sensors) 1
Melee 0
Pilot (Spacecraft) 1
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Scout Courier 03
Drifter Wanderer 01
Drifter Scavenger 01
Retired 09
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Gary Boyd Rival 2 1 1 0 Ayansh'i (M/80)
Relationship becomes more moderate.
Newton Hall Ally 3 0 0 0 Suerrat (M/32)
Alfonso Neal Ally 3 0 1 0 Kargol (M/49)
Lemon Harrison Ally 2 0 2 0 Swanfeh (M/81)
Oral Fernandez Ally 2 0 1 2 Swanfeh (M/39)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Graduated. Gain an rival who is upset that Nolan Sim left the community.
2 22 Became a Drifter (Barbarian).
2 23 Suffer from a life-threatening illness.
3 23 Failed to qualify for Corporate Agent (Agent).
3 23 Submitted to the draft.
3 23 Became a Scout (Courier).
3 26 Psychologically damaged by Nolan Sim's time in the scouts.
4 27 Continued as Scout (Courier).
4 28 Spend several years jumping from world to world in Nolan Sim's scout ship.
5 31 Continued as Scout (Courier).
5 33 When dealing with an alien race, Nolan Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 35 Voluntarily left Courier
6 35 Failed to qualify for Intelligence (Agent).
6 35 Switched to Drifter (Wanderer).
6 37 Suffer from a life-threatening illness.
7 37 Failed to qualify for Broker (Merchant).
7 37 Switched to Drifter (Scavenger).
7 39 Nolan Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 39 Failed to qualify for Free Trader (Merchant).
8 39 Returned to Drifter (Barbarian).
8 43 Betrayed by a friend. One of Nolan Sim's Contacts or Allies betrays Nolan Sim, ending Nolan Sim's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Aging Crisis. Owe 20,000 for medical bills.
9 43 Retired at age 43.
9 43 Retired.
9 47 Betrayal. Convert an Ally into a Rival or Enemy.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 50 Betrayal. Convert an Ally into a Rival or Enemy.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 57 Accused of a crime.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 61 Good fortune.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 72 Victim of a crime.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 76 Accused of a crime.
18 79 Aging Crisis. Owe 10,000 for medical bills.
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