Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Orville Ahern went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
A revolution, attack or other unusual event throws Orville Ahern's life into chaos, forcing Orville Ahern to leave the planet. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Given specialist training in vehicles. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
A notable academic consults with Orville Ahern about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Find Ancient Technology. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Continued as Believer (Missionary/Humanitarian). |
11 |
59 |
Orville Ahern faith is shaken. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
65 |
Orville Ahern is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Orville Ahern faith is shaken. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Voluntarily left Missionary/Humanitarian |
14 |
70 |
Retired. |
14 |
72 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
77 |
Birth or Death involving a family member or close friend. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |