Retired Special Agent Orville Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 80 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 5 (-1)111B75
Muddled goals
 
Skills
Admin 1
Advocate 3
Deception 2
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Power) 1
Explosives 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gunner (Turret) 1
Investigate 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Leadership 1
Mechanic 1
Persuade 3
Profession (Worker/Religion) 2
Recon 1
Science (Robotic Sciences) 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Special Agent45
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Team Leader26
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Vallie Dart Enemy 0 3 0 1 Darrian, Imperium (F/36)
Leigh McLusky Enemy 0 6 0 0 Darrian, Imperium (M/37)
Phil Cause Ally 5 0 0 0 Darrian, Imperium (M/28)
Lona Connell Ally 6 0 0 4 Darrian, Imperium (F/23)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Go undercover to investigate an enemy.
1 19 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Befriended by a senior agent.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 27 Orville Ahern went above and beyond the call of duty.
3 30 Promoted to Agent (Intelligence) rank 3.
4 30 Continued as Agent (Intelligence).
4 33 Go undercover to investigate an enemy.
4 33 A revolution, attack or other unusual event throws Orville Ahern's life into chaos, forcing Orville Ahern to leave the planet.
4 34 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
5 34 Continued as Agent (Intelligence).
5 38 Given specialist training in vehicles.
5 38 Forced to muster out.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Given advanced training in a specialist field
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 43 Given advanced training in a specialist field
8 46 Voluntarily left Merchant Marine
8 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 47 A notable academic consults with Orville Ahern about a publication or documentary he is working on. Gain a Contact in academia.
9 50 Aging Crisis. Owe 60,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Believer (Missionary/Humanitarian).
9 52 A new romantic starts. Gain an Ally.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Continued as Believer (Missionary/Humanitarian).
10 56 Find Ancient Technology.
10 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Continued as Believer (Missionary/Humanitarian).
11 59 Orville Ahern faith is shaken.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 65 Orville Ahern is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 66 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 69 Orville Ahern faith is shaken.
14 70 Aging Crisis. Owe 10,000 for medical bills.
14 70 Voluntarily left Missionary/Humanitarian
14 70 Retired.
14 72 Moved to a new world.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 77 Birth or Death involving a family member or close friend.
16 78 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙