Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Palmer Abberton learn something Palmer Abberton should not have – a corporate secret, a political scandal – which Palmer Abberton can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Political upheaval strikes Palmer Abberton's homeworld, and Palmer Abberton is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Palmer Abberton's business expands, Palmer Abberton's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Palmer Abberton gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Palmer Abberton learn something Palmer Abberton should not have – a corporate secret, a political scandal – which Palmer Abberton can profit from illegally. |
6 |
41 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Corporate) rank 5. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
45 |
Palmer Abberton befriend a superior in the corporation or the colony. |
7 |
46 |
Promoted to Citizen (Corporate) rank 6 with the new title Director. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Army (Infantry) with the new title Private. |
8 |
47 |
Display heroism in battle. |
8 |
50 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
8 |
50 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Army Support (Army). |
9 |
50 |
Continued as Army (Infantry). |
9 |
53 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
9 |
54 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
10 |
54 |
Continued as Army (Infantry). |
10 |
56 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
11 |
56 |
Failed to qualify for Field Researcher (Scholar). |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Voluntarily left Wanderer |
12 |
60 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
62 |
Make an unexpected connection outside Palmer Abberton's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Make an unexpected connection outside Palmer Abberton's normal circles. Gain a Contact. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Continued as Merchant (Merchant Marine). |
16 |
80 |
Given advanced training in a specialist field |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |