Retired Field Agent Phil Carter  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 7 (0)111877
Slow Paced, Quarrelsome
 
Skills
Admin 1
Animals 0
Art (Presentation) 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Investigate 2
Mechanic 1
Melee (Grapple) 1
Persuade 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 2
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent11
Scout Courier 01
Agent Intelligence Field Agent35
Merchant Merchant Marine 4th Officer23
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Vinnie Griffin Enemy 0 2 2 3 Darmine (F/32)
India Freeman Contact 1 1 1 0 Dynchia (F/55)
India Freeman is in prison or otherwise trapped somewhere.
Wiyrleahea Kaoh Contact 0 1 2 2 Aslan (F/28)
Zettie Mckinney Contact 1 1 0 1 Dynchia (F/52)
Lynn McLachlan Enemy 0 3 3 2 Vlazhdumecta (F/22)
Marie Roan Enemy 0 3 0 0 Dynchia (F/33)
Marie Roan is found or reported dead.
Miller Staff Rival 1 2 1 3 Dynchia (M/42)
Bill Dean Rival 2 1 2 1 Zaris (M/38)
Dorothy Delagney Rival 0 2 0 5 Dynchia (F/79)
Len Gomez Contact 2 1 1 1 Dynchia (M/47)
Helmer Walla Contact 1 0 1 1 Dynchia (M/83)
Carleton Forbes Ally 1 0 0 3 Happrhani (M/15)
Pa Esw Ally 3 0 0 6 Bwap (M/19)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Befriended by a senior agent.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Voluntarily left Corporate Agent
2 22 Became a Scout (Courier).
2 24 Phil Carter have no idea what happened to Phil Carter – they found Phil Carter's ship drifting on the fringes of friendly space.
3 24 Switched to Agent (Intelligence).
3 28 An investigation takes on a dangerous turn.
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Continued as Agent (Intelligence).
4 32 Established a network of contacts. Gain 1 contacts.
4 32 Promoted to Agent (Intelligence) rank 1.
5 32 Continued as Agent (Intelligence).
5 36 Advanced training in a specialist field.
5 36 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
6 36 Continued as Agent (Intelligence).
6 40 Established a network of contacts. Gain 2 contacts.
6 40 Promoted to Agent (Intelligence) rank 3.
7 40 Continued as Agent (Intelligence).
7 44 Life ruined by a criminal gang. Gain the gang as an Enemy
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
8 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Aging Crisis. Owe 50,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Merchant (Merchant Marine).
9 51 Gained a contact.
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Continued as Merchant (Merchant Marine).
10 56 Phil Carter's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Became a Believer (Holy Warrior) with the new title Hopeful.
11 58 Phil Carter come into conflict with a splinter group Phil Carter's own religion which maintains Phil Carter's version is the wrong one. Gain 3 Rivals.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired.
12 62 Gained a contact.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 68 Gained a contact.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 71 A new romantic starts. Gain an Ally.
16 74 Aging Crisis. Owe 60,000 for medical bills.
16 78 A new romantic starts. Gain an Ally.
17 78 Aging Crisis. Owe 10,000 for medical bills.
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