Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong and Philip Lynch is stranded behind enemy lines. Ejected from the service. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Philip Lynch to flee and vows to hunt Philip Lynch down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Philip Lynch do not know what happened to Philip Lynch. There is a gap in Philip Lynch's memory. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Attacked by enemies that Philip Lynch easily defeat. |
4 |
30 |
Gain Enemy if Philip Lynch don't already have one. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Moved to a new world. |
8 |
42 |
Voluntarily left Scavenger |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
Nearly killed. Owe 15,000 for medical bills. |
10 |
49 |
Failed to qualify for Broker (Merchant). |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
56 |
Betrayed by a friend. One of Philip Lynch's Contacts or Allies betrays Philip Lynch, ending Philip Lynch's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Philip Lynch retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Moved to a new world. |
13 |
64 |
Forced to continue current assignment. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Philip Lynch secretly provide religious rites for a dying leader or noble, although they do not share Philip Lynch's faith. Gain an Ally in the family and a Rival who disagrees with Philip Lynch's choice. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Gained a contact. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Retired. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |