Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Rolla Bluit spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Rolla Bluit do not know what happened to Rolla Bluit. There is a gap in Rolla Bluit's memory. |
4 |
25 |
Became a Scout (Explorer). |
4 |
28 |
Psychologically damaged by Rolla Bluit's time in the scouts. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Refuse to abuse Rolla Bluit's position for profit. |
5 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
34 |
Injured. |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
36 |
Offered job by a patron. Now owe him a favor. |
8 |
38 |
Became a Citizen (Colonist). |
8 |
40 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
9 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
Rolla Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
45 |
A notable academic consults with Rolla Bluit about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Voluntarily left Missionary/Humanitarian |
11 |
48 |
Retired. |
11 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |