Retired 2nd Officer Saashi A  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 3 (-1)111693
Perfectionist
 
Skills
Advocate 1
Art (Performing) 0
Astrogation 0
Athletics 0
Broker 1
Carouse 1
Deception 0
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 1
Melee 0
Persuade 3
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports/Team Ball Sports) 1
Seafarer 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Army Infantry Private01
Entertainer Performer 01
Merchant Merchant Marine 2nd Officer46
Believer Missionary/Humanitarian Team Leader23
Retired 04
 
EducationGraduated
Spacer Community Honors
 
Name Type Affinity Enmity Power Influence Species
Shiiu Kikim Contact 3 0 0 4 Vilani, Imperium (F/27)
Relationship redefined. Rival becomes a contact.
Edwina Hare Enemy 0 2 1 1 Solomani, Imperium (F/45)
Zetta Howell Enemy 1 3 5 4 Solomani, Imperium (F/38)
Relationship altered.
Barney Xavier Ally 4 1 0 3 Answerin (M/69)
Barney Xavier was ruined by misfortune caused by the character.
Gukush Umi Gunmaka Rival 1 1 0 0 Vilani, Imperium (M/50)
Georgianna Wright Ally 0 1 1 5 Sydite (F/28)
An incident occured.
Madie Lawlor Contact 2 2 2 0 Thaggeshi (F/30)
 
Term Age History
1 18 Entered a spacer community.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Graduated with honors.
2 22 Became a Entertainer (Artist).
2 23 An investigation, tour, project or expedition goes wrong, stranding Saashi A far from home.
3 23 Became a Army (Infantry) with the new title Private.
3 24 Lost eye or limb.
4 24 Switched to Entertainer (Performer).
4 27 Severely injured. Owe 7,500 for medical bills.
5 27 Failed to qualify for Surveyor (Scout).
5 27 Submitted to the draft.
5 27 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 31 Continued as Merchant (Merchant Marine).
6 35 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 35 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 35 Continued as Merchant (Merchant Marine).
7 39 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 39 Continued as Merchant (Merchant Marine).
8 40 A good deal ensures Saashi A is living the high life for a few years.
9 43 Aging Crisis. Owe 50,000 for medical bills.
9 43 Retired at age 43.
9 43 Continued as Merchant (Merchant Marine).
9 44 A good deal ensures Saashi A is living the high life for a few years.
9 47 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 47 Aging Crisis. Owe 20,000 for medical bills.
10 47 Continued as Merchant (Merchant Marine).
10 49 A sudden war destroys Saashi A's trade routes and contacts, forcing Saashi A to flee that region of space.
10 49 Gain rebels as Enemy
11 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Saashi A secretly provide religious rites for a dying leader or noble, although they do not share Saashi A's faith. Gain an Ally in the family and a Rival who disagrees with Saashi A's choice.
12 53 Aging Crisis. Owe 20,000 for medical bills.
12 53 Continued as Believer (Missionary/Humanitarian).
12 54 Saashi A is sent to a new community or parish to preach The Word among the poor.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Continued as Believer (Missionary/Humanitarian).
13 60 A notable academic consults with Saashi A about a publication or documentary he is working on. Gain a Contact in academia.
13 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Voluntarily left Missionary/Humanitarian
14 61 Retired.
14 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 69 Birth or Death involving a family member or close friend.
16 69 Aging Crisis. Owe 50,000 for medical bills.
16 70 Gained a contact.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 74 A romantic relationship ends badly. Gain a Rival or Enemy.
18 77 Aging Crisis. Owe 30,000 for medical bills.
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