Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Seymour Jacobs's ship is damaged, and Seymour Jacobs have to hitch-hike Seymour Jacobs's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
A mission goes wrong; Seymour Jacobs and several others are captured and mistreated by the enemy. Gain Seymour Jacobs's jailer as an Enemy. |
3 |
22 |
Failed to qualify for Line/Crew (Navy). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Special assignment or duty on board ship. |
3 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
26 |
Voluntarily left Engineer/Gunner |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Seymour Jacobs's Contacts or Allies betrays Seymour Jacobs, ending Seymour Jacobs's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Scientist (Scholar). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
34 |
Inherit a gift from a rich relative. |
6 |
36 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
36 |
Continued as Noble (Diplomat). |
7 |
37 |
Seymour Jacobs manipulate and charm Seymour Jacobs's way through high society. Gain a Rival and an Ally. |
7 |
40 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
40 |
Continued as Noble (Diplomat). |
8 |
43 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
44 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Administrator (Noble). |
9 |
44 |
Continued as Noble (Diplomat). |
9 |
45 |
Seymour Jacobs manipulate and charm Seymour Jacobs's way through high society. Gain a Rival and an Ally. |
9 |
48 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
10 |
48 |
Continued as Noble (Diplomat). |
10 |
51 |
Nearly killed. Fully recovered. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Continued as Noble (Diplomat). |
11 |
54 |
Injured. Fully recovered. |
11 |
56 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Noble (Diplomat). |
12 |
60 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
12 |
60 |
Promoted to Noble (Diplomat) rank 6 with the new title Ambassador. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Noble (Diplomat). |
13 |
64 |
Inherit a gift from a rich relative. |
13 |
64 |
Promoted to Noble (Diplomat) rank 7. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Noble (Diplomat). |
14 |
67 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Retired. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |