Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong; Sidney Curtis and several others are captured and mistreated by the enemy. Gain Sidney Curtis's jailer as an Enemy. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Sidney Curtis's Contacts or Allies betrays Sidney Curtis, ending Sidney Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scholar (Physician). |
3 |
27 |
Refuse to join a cheat in some fashion. |
3 |
28 |
Promoted to Scholar (Physician) rank 1. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
29 |
Assigned to work on a secret project for a patron or organisation. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Work leads to a considerable breakthrough. |
6 |
40 |
Promoted to Scholar (Physician) rank 2. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
Refused to perform research that goes against Sidney Curtis's conscience. |
7 |
44 |
Promoted to Scholar (Physician) rank 3. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Continued as Scholar (Physician). |
8 |
48 |
Caught cheating in some fashion, advancing Sidney Curtis's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
48 |
Sidney Curtis's work is sabotaged by unknown parties. Sidney Curtis may salvage what Sidney Curtis can and give up. |
8 |
48 |
Gain an Enemy |
8 |
48 |
Promoted to Scholar (Physician) rank 4. |
9 |
48 |
Continued as Scholar (Physician). |
9 |
51 |
Win a prestigious prize for Sidney Curtis's work. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Entertainer (Artist). |
10 |
55 |
Sidney Curtis is forced out because of censorship or controversy. What truth did Sidney Curtis get too close to? |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
57 |
Imperial trade restrictions force Sidney Curtis out of business. |
12 |
57 |
Switched to Drifter (Barbarian). |
12 |
61 |
Find valuable salvage. |
12 |
61 |
Promoted to Drifter (Barbarian) rank 1. |
13 |
61 |
Continued as Drifter (Barbarian). |
13 |
65 |
Betrayed by a friend. One of Sidney Curtis's Contacts or Allies betrays Sidney Curtis, ending Sidney Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Sidney Curtis refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sidney Curtis's faith. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Sidney Curtis come into conflict with a splinter group Sidney Curtis's own religion which maintains Sidney Curtis's version is the wrong one. Gain 1 Rivals. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Retired. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |