Retired Manager Silas Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 6 (0)111646
Oblivious, Audacious
 
Skills
Admin 1
Advocate 0
Broker 0
Deception 2
Diplomat 0
Electronics (Computer) 1
Engineer (J-drive) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Profession (Sports/Motorsports) 1
Seafarer 0
Stealth 0
Steward 2
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager34
Merchant Free Trader 04
Drifter Wanderer 11
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Ophelia Webb Ally 4 0 1 2 Iltharan (F/87)
Willam Ronald Enemy 0 4 2 3 Iltharan (M/63)
Mellie Grain Ally 2 0 0 0 Iltharan (F/26)
Mellie Grain loses some of their power base.
Adeline Carr Ally 2 0 2 1 Geonee (F/42)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Silas Watson learn something Silas Watson should not have – a corporate secret, a political scandal – which Silas Watson can profit from illegally.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Silas Watson gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 29 Silas Watson gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 31 Silas Watson's business expands, Silas Watson's corporation grows, or the colony thrives.
4 34 Forced to muster out.
5 34 Became a Merchant (Free Trader).
5 37 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 38 Continued as Merchant (Free Trader).
6 42 A good deal ensures Silas Watson is living the high life for a few years.
7 42 Continued as Merchant (Free Trader).
7 43 A good deal ensures Silas Watson is living the high life for a few years.
8 46 Continued as Merchant (Free Trader).
8 47 Silas Watson's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 47 Failed to qualify for Explorer (Scout).
9 47 Became a Drifter (Wanderer).
9 51 Offered job by a patron. Now owe him a favor.
9 51 Promoted to Drifter (Wanderer) rank 1.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Retired at age 51.
10 51 Retired.
10 53 Betrayal. Convert an Ally into a Rival or Enemy.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 63 Moved to a new world.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 65 Moved to a new world.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 73 Good fortune.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 77 Good fortune.
17 79 Aging Crisis. Owe 30,000 for medical bills.
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