Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
27 |
Advanced training in a specialist field |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Failed to qualify for Ground Assault (Marine). |
3 |
30 |
Continued as Marine (Marine Support). |
3 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Became a Entertainer (Artist). |
4 |
37 |
Public opinion turns on Sim Little. |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Became a Scout (Surveyor). |
6 |
41 |
Sim Little have no idea what happened to Sim Little – they found Sim Little's ship drifting on the fringes of friendly space. |
7 |
41 |
Failed to qualify for Free Trader (Merchant). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
44 |
Sim Little do not know what happened to Sim Little. There is a gap in Sim Little's memory. |
8 |
44 |
Returned to Scout (Surveyor). |
8 |
47 |
Sim Little's ship is damaged, and Sim Little have to hitch-hike Sim Little's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Sim Little refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sim Little's faith. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Opponents of Sim Little's belief system ambush Sim Little. |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Accused of a crime. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |