Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Scholar (Physician). |
3 |
25 |
Sol Hudson's work is sabotaged by unknown parties. Sol Hudson may salvage what Sol Hudson can and give up. |
4 |
25 |
Became a Scout (Explorer). |
4 |
27 |
Sol Hudson have no idea what happened to Sol Hudson – they found Sol Hudson's ship drifting on the fringes of friendly space. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Sol Hudson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sol Hudson's faith. |
6 |
31 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Sol Hudson is chosen to represent Sol Hudson's faith in a vid show or other highly public forum. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Sol Hudson is sent to a new community or parish to preach The Word among the poor. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Sol Hudson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Sol Hudson faith enjoys an explosion of popularity largely thanks to Sol Hudson's efforts. |
9 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |