Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Assigned to an assault on an enemy fortress. |
1 |
20 |
Injured |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Ground Assault) with previous rank. |
2 |
26 |
A mission goes disastrously wrong due to Son McIntire's commander’s error or incompetence, but Son McIntire survive. |
2 |
26 |
Cover for the commander and gain an Ally. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
29 |
Lost eye or limb. Fully recovered. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A series of bad deals and decisions force Son McIntire into bankruptcy. Son McIntire salvages what Son McIntire can. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
37 |
Find an Alien Artifact. |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Invited to take part in a controversial event or exhibition that improves Son McIntire's social standing. |
7 |
44 |
Promoted to Entertainer (Performer) rank 3. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
48 |
Promoted to Entertainer (Performer) rank 4. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
51 |
Find Ancient Technology. |
9 |
52 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
54 |
Refused to criticise a questionable political leader on Son McIntire's homeworld. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Became a Drifter (Scavenger). |
11 |
57 |
Spend time with an alien race. Gain a contact. |
11 |
60 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
60 |
Continued as Drifter (Scavenger). |
12 |
61 |
Gained a contact. |
13 |
64 |
Continued as Drifter (Scavenger). |
13 |
66 |
A new romantic starts. Gain an Ally. |
13 |
68 |
Promoted to Drifter (Scavenger) rank 2. |
14 |
68 |
Continued as Drifter (Scavenger). |
14 |
72 |
Son McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
72 |
Promoted to Drifter (Scavenger) rank 3. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Retired at age 72. |
15 |
72 |
Continued as Drifter (Scavenger). |
15 |
76 |
Son McIntire do not know what happened to Son McIntire. There is a gap in Son McIntire's memory. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
80 |
Son McIntire retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
80 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |