Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Stacy Sims is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
34 |
Became a Citizen (Worker). |
5 |
35 |
Stacy Sims gain experience in a technical field as a computer operator or surveyor. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
40 |
Stacy Sims come into conflict with a splinter group Stacy Sims's own religion which maintains Stacy Sims's version is the wrong one. Gain 1 Rivals. |
7 |
40 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
42 |
Stacy Sims manipulate and charm Stacy Sims's way through high society. Gain a Rival and an Ally. |
7 |
44 |
Promoted to Noble (Dilettante) rank 1. |
8 |
44 |
Continued as Noble (Dilettante). |
8 |
45 |
Become deeply involved in politics on Stacy Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
48 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
9 |
48 |
Continued as Noble (Dilettante). |
9 |
49 |
Accused of a crime |
9 |
52 |
Promoted to Noble (Dilettante) rank 3. |
10 |
52 |
Became a Prisoner (Thug). |
10 |
56 |
Accused of assaulting a prison guard. |
11 |
56 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
57 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Returned to Prisoner (Fixer). |
13 |
66 |
Attacked by another prisoner. |
13 |
66 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Returned to Prisoner (Inmate). |
14 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Returned to Prisoner (Fixer). |
15 |
73 |
Vocational Training. |
15 |
76 |
Promoted to Prisoner (Fixer) rank 1. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Returned to Prisoner (Inmate). |
16 |
77 |
A riot engulfs the prison. |
16 |
77 |
Loot the guards/other prisoners. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |