Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Stuart Cole spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
27 |
Stuart Cole spend months in the dangerous criminal underworld. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
37 |
Involved in a gambling ring. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
41 |
A crime lord considers Stuart Cole his protégé. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
Stuart Cole's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
A sudden war destroys Stuart Cole's trade routes and contacts, forcing Stuart Cole to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |
10 |
52 |
Became a Drifter (Scavenger). |
11 |
56 |
Voluntarily left Scavenger |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
A notable academic consults with Stuart Cole about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
64 |
Stuart Cole aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Retired. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |