Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Returned to Rogue (Enforcer). |
4 |
29 |
Betrayed by a friend. One of Theo Wareham's Contacts or Allies betrays Theo Wareham, ending Theo Wareham's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Voluntarily left Barbarian |
6 |
33 |
Became a Entertainer (Journalist). |
6 |
34 |
Gain a patron in the arts. Gain an Ally |
6 |
37 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
37 |
Continued as Entertainer (Journalist). |
7 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
41 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
8 |
41 |
Continued as Entertainer (Journalist). |
8 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Theo Wareham far from home. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
44 |
Theo Wareham do not know what happened to Theo Wareham. There is a gap in Theo Wareham's memory. |
10 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
45 |
A notable academic consults with Theo Wareham about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
48 |
Continued as Believer (Holy Warrior). |
11 |
52 |
Theo Wareham come into conflict with a splinter group Theo Wareham's own religion which maintains Theo Wareham's version is the wrong one. Gain 1 Rivals. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Victim of a crime. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |