Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Display heroism in battle, saving the whole ship. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
45 |
Travis Halpine's business expands, Travis Halpine's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
50 |
Travis Halpine learn something Travis Halpine should not have – a corporate secret, a political scandal – which Travis Halpine can profit from illegally. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
53 |
Travis Halpine befriend a superior in the corporation or the colony. |
10 |
56 |
Promoted to Citizen (Colonist) rank 3. |
11 |
56 |
Continued as Citizen (Colonist). |
11 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
59 |
Became a Entertainer (Performer). |
12 |
60 |
Victim of a crime |
12 |
63 |
Promoted to Entertainer (Performer) rank 1. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Entertainer (Performer). |
13 |
64 |
Gain a patron in the arts. Gain an Ally |
13 |
67 |
Promoted to Entertainer (Performer) rank 2. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Entertainer (Performer). |
14 |
69 |
Join homeworld’s celebrity circles |
14 |
69 |
Gain a contact |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Entertainer (Performer). |
15 |
75 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
15 |
75 |
Promoted to Entertainer (Performer) rank 3. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Continued as Entertainer (Performer). |
16 |
76 |
Gain a patron in the arts. Gain an Ally |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |