Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Vernie Pandy rise to a position of power in Vernie Pandy's colony or corporation. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Vernie Pandy learn something Vernie Pandy should not have – a corporate secret, a political scandal – which Vernie Pandy can profit from illegally. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Vernie Pandy's Contacts or Allies betrays Vernie Pandy, ending Vernie Pandy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
39 |
One of Vernie Pandy's pieces of art is stolen, and the investigation brings Vernie Pandy into the criminal underworld. |
7 |
40 |
Voluntarily left Performer |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Vernie Pandy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Spend several years jumping from world to world in Vernie Pandy's scout ship. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Scout (Courier). |
9 |
49 |
Serve as the courier for an important message from the Imperium. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
When dealing with an alien race, Vernie Pandy botch an opportunity to gather extra intelligence about them. |
10 |
55 |
Severely injured. Owe 25,000 for medical bills. |
10 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Psychologically damaged by Vernie Pandy's time in the scouts. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |