Retired Technician Vernie Pandy  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)111677
Empathetic, Honor bound, Considerate
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 0
Deception 1
Drive (Track) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Pilot (Small Craft) 3
Profession (Spacer/Crewmember) 1
Science (Social Sciences) 0
Stealth 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman02
Citizen Worker Technician22
Drifter Scavenger 01
Entertainer Performer 01
Scout Courier Scout15
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Delta Perez Contact 1 1 0 3 Sydite (F/63)
Merritt Kelly Ally 6 0 1 6 Sydite (M/55)
Relationship altered.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Vessel participates in a notable military engagement.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Lightly injured, no permanent damage. Fully recovered.
3 26 Became a Citizen (Worker).
3 27 Vernie Pandy rise to a position of power in Vernie Pandy's colony or corporation.
3 30 Forced to continue current assignment.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 33 Vernie Pandy learn something Vernie Pandy should not have – a corporate secret, a political scandal – which Vernie Pandy can profit from illegally.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Voluntarily left Worker
5 34 Became a Drifter (Scavenger).
5 36 Betrayed by a friend. One of Vernie Pandy's Contacts or Allies betrays Vernie Pandy, ending Vernie Pandy's career. That Contact or Ally becomes a Rival or Enemy.
6 36 Became a Entertainer (Performer).
6 39 One of Vernie Pandy's pieces of art is stolen, and the investigation brings Vernie Pandy into the criminal underworld.
7 40 Voluntarily left Performer
7 40 Failed to qualify for Merchant Marine (Merchant).
7 40 Submitted to the draft.
7 40 Became a Scout (Courier).
7 43 Vernie Pandy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 44 Attempted to change assignments.
8 44 Failed to qualify for Surveyor (Scout).
8 44 Continued as Scout (Courier).
8 48 Spend several years jumping from world to world in Vernie Pandy's scout ship.
9 48 Aging Crisis. Owe 20,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Scout (Courier).
9 49 Serve as the courier for an important message from the Imperium.
10 52 Aging Crisis. Owe 30,000 for medical bills.
10 52 Continued as Scout (Courier).
10 55 When dealing with an alien race, Vernie Pandy botch an opportunity to gather extra intelligence about them.
10 55 Severely injured. Owe 25,000 for medical bills.
10 56 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Continued as Scout (Courier).
11 59 Psychologically damaged by Vernie Pandy's time in the scouts.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired.
12 61 A new romantic starts. Gain an Ally.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 67 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 71 Good fortune.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 75 Injured. Fully recovered. Owe 5,000 for medical bills.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 76 A romantic relationship ends badly. Gain a Rival or Enemy.
17 79 Aging Crisis. Owe 60,000 for medical bills.
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