Retired Project Worker Wesley Staff  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 5 (-1)111645
Contrary
 
Skills
Athletics 0
Deception 0
Drive 0
Electronics (Comms) 1
Engineer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 1
Melee 0
Persuade 1
Pilot 0
Profession (Spacer/Crewmember) 1
Profession (Worker/Religion) 1
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Barbarian 12
Scout Explorer 01
Drifter Scavenger 03
Agent Law Enforcement Rookie01
Merchant Merchant Marine Senior Crewman11
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Retired 03
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Tommie Parker Enemy 0 4 3 4 Yilean (M/32)
Hallie Paterson Contact 1 1 4 3 Yilean (M/23)
Alvah Hughes Ally 1 0 1 0 Yilean (M/43)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Army (Infantry) with the new title Private.
1 22 Forced out after co-operating with military investigation in commanding officer's illegal activity.
2 22 Failed to qualify for Thief (Rogue).
2 22 Became a Drifter (Barbarian).
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 30 Severely injured. Fully recovered. Owe 20,000 for medical bills.
4 30 Became a Scout (Explorer).
4 32 Severely injured. Fully recovered. Owe 20,000 for medical bills.
5 32 Failed to qualify for Thief (Rogue).
5 32 Switched to Drifter (Scavenger).
5 33 Good fortune
6 36 Continued as Drifter (Scavenger).
6 40 Find valuable salvage.
7 40 Continued as Drifter (Scavenger).
7 41 Drafted into Law Enforcement
8 44 Became a Agent (Law Enforcement) with the new title Rookie.
8 45 Go undercover to investigate an enemy.
8 45 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 48 Voluntarily left Law Enforcement
9 48 Entered Merchant Academy with the Shipboard curriculum.
9 49 Moved to a new world.
9 52 Graduated.
10 52 Became a Merchant (Merchant Marine) with the new title Crewman.
10 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 55 Make an unexpected connection outside Wesley Staff's normal circles. Gain a Contact.
11 56 Voluntarily left Merchant Marine
11 56 Switched to Drifter (Wanderer).
11 60 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Retired at age 60.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Wesley Staff is sent to a new community or parish to preach The Word among the poor.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 64 Aging Crisis. Owe 60,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 68 Opponents of Wesley Staff's belief system ambush Wesley Staff.
13 68 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 68 Retired.
14 71 Moved to a new world.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 73 Good fortune.
16 76 Aging Crisis. Owe 50,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 80 Aging Crisis. Owe 40,000 for medical bills.
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