Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Wilford Hill accepted an offer of inducements to betray Wilford Hill's faith. Gain 40,000 in cash. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Wilford Hill's Contacts or Allies betrays Wilford Hill, ending Wilford Hill's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Assigned to an assault on an enemy fortress. |
3 |
28 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
3 |
28 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
4 |
28 |
Continued as Marine (Ground Assault). |
4 |
30 |
A mission goes wrong; Wilford Hill and several others are captured and mistreated by the enemy. Gain Wilford Hill's jailer as an Enemy. |
5 |
30 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Wilford Hill is chosen to represent Wilford Hill's faith in a vid show or other highly public forum. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Opponents of Wilford Hill's belief system ambush Wilford Hill. |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
Widely recognized. |
7 |
39 |
Graduated with honors. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Risk Wilford Hill's fortune on a possibility lucrative deal and win. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
47 |
Voluntarily left Merchant Marine |
10 |
47 |
Returned to Drifter (Scavenger). |
10 |
48 |
Wilford Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Accused of a crime. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |