Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
25 |
Make an unexpected connection outside Willam Ornery's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Risk Willam Ornery's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Willam Ornery's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Explorer). |
6 |
40 |
Spend several years jumping from world to world in Willam Ornery's scout ship. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
43 |
Psychologically damaged by Willam Ornery's time in the scouts. |
8 |
43 |
Switched to Merchant (Free Trader). |
8 |
46 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
9 |
46 |
Failed to qualify for Journalist (Entertainer). |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
47 |
Betrayed by a friend. One of Willam Ornery's Contacts or Allies betrays Willam Ornery, ending Willam Ornery's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Attempted to change assignments. |
11 |
51 |
Failed to qualify for Diplomat (Noble). |
11 |
51 |
Continued as Noble (Administrator). |
11 |
54 |
time as a ruler or playboy gives Willam Ornery a wide range of experiences. |
11 |
55 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Continued as Noble (Administrator). |
12 |
57 |
Inherit a gift from a rich relative. |
12 |
59 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Noble (Administrator). |
13 |
61 |
Political manoeuvrings usurp Willam Ornery's position. Gain a Rival. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Willam Ornery faith is shaken. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
68 |
Willam Ornery aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Retired. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Birth or Death involving a family member or close friend. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |