Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Imperial trade restrictions force Willam Skidd out of business. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Willam Skidd botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
33 |
When dealing with an alien race, Willam Skidd botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Willam Skidd inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
33 |
Promoted to Scout (Surveyor) rank 2. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
Willam Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Switched to Merchant (Free Trader). |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
47 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
52 |
Willam Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Opponents of Willam Skidd's belief system ambush Willam Skidd. |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Failed to qualify for Worker (Citizen). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
57 |
Rewarded for a successful mission. |
11 |
58 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Agent (Law Enforcement). |
12 |
61 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |