Retired Scout Willam Skidd  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 80 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 4 (-1)111384
Rebellious, Maniacal, Self-effacing
 
Skills
Admin 0
Astrogation 1
Broker 0
Diplomat 1
Drive 0
Electronics 0
Flyer (Rotor) 1
Gunner (Screen) 1
Investigate 1
Navigation 1
Persuade 1
Profession (Worker/Biologicals) 1
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker 01
Scout Surveyor Scout25
Merchant Free Trader 13
Believer Holy Warrior Hopeful01
Agent Law Enforcement Corporal12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Alexa Johnston Ally 0 1 2 5 Azhanti (F/32)
Relationship soured.
Molly Fawns Rival 1 3 4 1 Azhanti (F/34)
Molly Fawns’s relationships have begun to affect the character.
Helma Edwards Rival 1 1 6 2 Dolphin, Imperium (F/32)
Jack Cole Contact 3 2 1 0 Azhanti (M/60)
Erin Weaver Enemy 0 4 1 4 Trexen (F/28)
Gerald Hawkins Enemy 0 2 4 1 Iltharan (M/25)
Gerald Hawkins is missing under suspicious circumstances.
Leona Hernandez Ally 3 0 0 3 Solomani, Imperium (F/26)
Gabe Larson Contact 1 1 6 1 Azhanti (M/22)
Jones Fitzgerald Rival 3 0 1 1 Solomani, Imperium (M/19)
Jones Fitzgerald is in prison or otherwise trapped somewhere.
Relationship altered.
Jones Fitzgerald gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Imperial trade restrictions force Willam Skidd out of business.
2 21 Became a Scout (Surveyor).
2 23 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 25 Continued as Scout (Surveyor).
3 29 When dealing with an alien race, Willam Skidd botch an opportunity to gather extra intelligence about them.
3 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 29 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 29 Continued as Scout (Surveyor).
4 33 When dealing with an alien race, Willam Skidd botch an opportunity to gather extra intelligence about them.
4 33 Willam Skidd inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 33 Promoted to Scout (Surveyor) rank 2.
5 33 Continued as Scout (Surveyor).
5 37 A romantic relationship ends badly. Gain a Rival or Enemy.
6 37 Continued as Scout (Surveyor).
6 40 Willam Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 41 Forced to muster out.
7 41 Switched to Merchant (Free Trader).
8 45 Continued as Merchant (Free Trader).
8 47 Embroiled in legal trouble.
8 49 Promoted to Merchant (Free Trader) rank 1.
9 49 Continued as Merchant (Free Trader).
9 52 Willam Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 52 Became a Believer (Holy Warrior) with the new title Hopeful.
10 54 Opponents of Willam Skidd's belief system ambush Willam Skidd.
10 54 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 54 Failed to qualify for Worker (Citizen).
11 54 Submitted to the draft.
11 54 Became a Agent (Law Enforcement) with the new title Rookie.
11 57 Rewarded for a successful mission.
11 58 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Agent (Law Enforcement).
12 61 Life ruined by a criminal gang. Gain the gang as an Enemy
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Retired.
13 64 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 69 Gained a contact.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 70 Moved to a new world.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 75 A romantic relationship ends badly. Gain a Rival or Enemy.
17 77 Aging Crisis. Owe 20,000 for medical bills.
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