Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
41 |
Given a special assignment or duty in William Phillips's unit. |
6 |
42 |
Attempt at commissioned failed. |
7 |
42 |
Continued as Army (Infantry). |
7 |
46 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Army (Infantry). |
8 |
50 |
William Phillips is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
9 |
50 |
Returned to Merchant (Merchant Marine). |
9 |
51 |
A series of bad deals and decisions force William Phillips into bankruptcy. William Phillips salvages what William Phillips can. |
10 |
51 |
Failed to qualify for Courier (Scout). |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
54 |
Attacked by enemies that William Phillips easily defeat. |
10 |
54 |
Gain Enemy if William Phillips don't already have one. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
59 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
61 |
William Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Scarred. Owe 5,000 for medical bills. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
William Phillips retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Retired. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |