Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Williams McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Williams McNab fail to help. Gain an Enemy. |
1 |
21 |
Williams McNab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Williams McNab's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Make an unexpected connection outside Williams McNab's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Embroiled in legal trouble. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Worker (Citizen). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Gained a contact. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Established a network of contacts. Gain 1 contacts. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Advanced training in a specialist field. |
10 |
58 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
11 |
58 |
Continued as Agent (Law Enforcement). |
11 |
60 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |