Retired Detective Williams McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 5 (-1)111515
Wise
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Diplomat 1
Gun Combat 0
Heavy Weapons (Vehicle) 1
Investigate 2
Mechanic 1
Melee (Fencing) 1
Pilot (Capital Ships) 1
Recon 0
Stealth 1
Steward 1
Streetwise 3
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 02
Merchant Merchant Marine 4th Officer25
Agent Law Enforcement Detective34
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Ezra Sanchez Enemy 0 3 0 1 Tezcat (M/80)
Len Wells Rival 2 5 0 1 Humaniti (M/45)
Very bad falling out.
Orpha Archer Ally 4 0 5 2 Happrhani (F/35)
Rudolph Paterson Rival 1 2 1 0 Zhodani, Imperium (M/74)
Ronald Johnston Contact 1 1 4 0 Tezcat (M/37)
Edith Paterson Contact 3 1 4 0 Tezcat (F/24)
Hota Enemy 1 2 3 1 Aslan (M/36)
Hota gained influence with the character’s assistance.
Ossie Edye Ally 2 1 2 4 Tezcat (F/43)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Williams McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Williams McNab fail to help. Gain an Enemy.
1 21 Williams McNab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Continued as Scout (Courier).
2 24 Williams McNab's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Befriend a useful ally in one sphere. Gain an Ally.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 38 Continued as Merchant (Merchant Marine).
6 42 Make an unexpected connection outside Williams McNab's normal circles. Gain a Contact.
7 42 Continued as Merchant (Merchant Marine).
7 45 Embroiled in legal trouble.
7 46 Forced to muster out.
8 46 Failed to qualify for Worker (Citizen).
8 46 Submitted to the draft.
8 46 Became a Agent (Law Enforcement) with the new title Rookie.
8 48 Gained a contact.
8 50 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 50 Continued as Agent (Law Enforcement).
9 52 Established a network of contacts. Gain 1 contacts.
9 54 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
10 54 Continued as Agent (Law Enforcement).
10 56 Advanced training in a specialist field.
10 58 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
11 58 Continued as Agent (Law Enforcement).
11 60 Refused a deal with criminal or other figure under investigation. Gain an Enemy
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Retired at age 60.
12 60 Retired.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 68 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 71 Gained a contact.
15 72 Aging Crisis. Owe 10,000 for medical bills.
15 76 Injured. Fully recovered. Owe 5,000 for medical bills.
16 76 Aging Crisis. Owe 40,000 for medical bills.
16 77 A romantic relationship ends badly. Gain a Rival or Enemy.
17 80 Aging Crisis. Owe 20,000 for medical bills.
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