Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Refuse to abuse Wilson Head's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
38 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
43 |
Accepted a deal with criminal or other figure under investigation. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Wilson Head aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
49 |
Advanced training in a specialist field |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Marine (Ground Assault). |
10 |
52 |
A mission goes wrong and Wilson Head is stranded behind enemy lines. Ejected from the service. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Wilson Head refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wilson Head's faith. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Wilson Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Wilson Head is caught in the periphery of a scandal. |
14 |
68 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Opponents of Wilson Head's belief system ambush Wilson Head. |
15 |
69 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Retired. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |