Retired 4th Officer Winston Montgomery  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 80 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0)111377
Fair, Righteous, Flamboyant
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Investigate 1
Mechanic 2
Medic 0
Persuade 0
Pilot (Small Craft) 1
Science (Social Sciences/Belief) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 03
Scout Explorer Scout12
Merchant Merchant Marine 4th Officer26
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Adah Fitzgerald Rival 1 0 1 4 Ne Kraeda ren Kelva (F/53)
Adah Fitzgerald is a questionable figure such as a criminal, pirate or disgraced noble.
Steve Daniels Ally 3 0 1 2 Suerrat (M/29)
Major Coleman Contact 2 1 0 1 Ne Kraeda ren Kelva (M/65)
Dillie Spain Contact 0 1 0 4 Thaggeshi (F/58)
Dillie Spain loses some of their power base.
Martina Walla Enemy 0 2 6 2 Ne Kraeda ren Kelva (F/14)
Martina Walla gains in power.
Lamar George Ally 4 0 0 0 Ne Kraeda ren Kelva (M/83)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 21 Win a prestigious prize for Winston Montgomery's work.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Field Researcher (Scholar).
2 22 Continued as Scholar (Scientist).
2 24 Win a prestigious prize for Winston Montgomery's work.
3 26 Continued as Scholar (Scientist).
3 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Voluntarily left Scientist
4 30 Became a Scout (Explorer).
4 32 Winston Montgomery spend a great deal of time on the fringes of Charted Space.
4 32 Psychologically damaged by Winston Montgomery's time in the scouts.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 38 Winston Montgomery have no idea what happened to Winston Montgomery – they found Winston Montgomery's ship drifting on the fringes of friendly space.
6 38 Failed to qualify for Corporate (Citizen).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 Befriend a useful ally in one sphere. Gain an Ally.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Winston Montgomery's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 46 Continued as Merchant (Merchant Marine).
8 49 Make an unexpected connection outside Winston Montgomery's normal circles. Gain a Contact.
9 50 Continued as Merchant (Merchant Marine).
9 51 Embroiled in legal trouble.
10 54 Continued as Merchant (Merchant Marine).
10 57 A good deal ensures Winston Montgomery is living the high life for a few years.
11 58 Continued as Merchant (Merchant Marine).
11 62 Good fortune
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Retired at age 62.
12 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 65 Winston Montgomery aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 65 Aging Crisis. Owe 50,000 for medical bills.
13 65 Retired.
13 67 Moved to a new world.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 73 Victim of a crime.
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 77 Aging Crisis. Owe 60,000 for medical bills.
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